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Ohtli

Ohtli is a 3rd person, adventure, puzzle game that I worked on as the lead artist for my senior thesis.
Play as a warrior who must restore the fractured shrines of their ancestors in a quest to re-awaken their village’s God.

I was the sole texture artist. Responsible for all foliage and weapon assets. Primary world builder and led art production by organizing the tasks and priorities of the team.

Ohtli was awarded the Excellence Award in the 2018 Rookies competition

Entrance to the temple. Responsible for all textures, foliage models and world building which included set-dressing, and terrain and architecture construction.

Entrance to the temple. Responsible for all textures, foliage models and world building which included set-dressing, and terrain and architecture construction.

Temple: Level 1.  Responsible for all textures, foliage models and world building which included set-dressing, and terrain and architecture construction.

Temple: Level 1. Responsible for all textures, foliage models and world building which included set-dressing, and terrain and architecture construction.

Entrance to the shrine.  Responsible for all textures, foliage models and world building which included set-dressing, and terrain and architecture construction.

Entrance to the shrine. Responsible for all textures, foliage models and world building which included set-dressing, and terrain and architecture construction.

Shrine Room. Responsible for all textures, foliage models and world building which included set-dressing, and terrain and architecture construction.

Shrine Room. Responsible for all textures, foliage models and world building which included set-dressing, and terrain and architecture construction.

Overhead shot of the shrine room. Responsible for all textures, foliage models and world building which included set-dressing, and terrain and architecture construction.

Overhead shot of the shrine room. Responsible for all textures, foliage models and world building which included set-dressing, and terrain and architecture construction.

Modular kit. Responsible for all textures and foliage assets.

Modular kit. Responsible for all textures and foliage assets.

Foliage. Hand painted using Procreate for the Ipad Pro

Foliage. Hand painted using Procreate for the Ipad Pro